Cosco.
Software Used: Cinema 4D, Body Paint and Adobe Photoshop.

Size: 1280 x 720 pixels

Date of completion: Thursday, August 16, 2012.

Description: After more exploration and learning Body Paint within Cinema 4D I came up with this. My tutor at MAAC had asked me to do a product visualisation concept and he gave me a couple of ideas. One of them was a basketball and he asked me to use a backdrop of a wall with some graffiti on it. So I went back home and began to model this scene of a basketball in an indoor court. I tried to implement his idea of a graffiti wall and I applied an image of a graffiti from Google Images as the texture on the wall as I didn't want to create one from scratch in Adobe Photoshop.

However, I used Cinema 4D's Body Paint to create the texture of the basketball. I used a bump map by copying and pasting the color channel onto the bump channel and then adding some gaussian blur to give a better illusion of depth, and I also added some noise to it. I also used a displacement map of very less value with the same bump image that I created.
Though most of the court, the backboard and the walls are out of focus and blurred out, I spent time and created the texture for the court and the backboard in Adobe Photoshop. Below are the texture files that I created in Cinema 4D's Body Paint and Adobe Photoshop.
Colour Map created in Cinema 4D's Body Paint.
Bump Map created in Cinema 4D's Body Paint.
Finally, I placed the default Cinema 4D camera and added a depth of field to the final render to highlight the main product, the Cosco Basketball.
Backboard Texture created in Adobe Photoshop.
Cosco®
Published:

Cosco®

Exploring Cinema 4D's Body Paint.

Published: